html5调用摄像头功能的实现代码

前言

前些天,线上笔试的时候,发现需要浏览器同意开启摄像头,感觉像是 js 调用的,由于当时笔试,也就没想到这么多问题。今天闲来无事,看了下自己的 todo,发现有这个调用摄像头的todo,才想到😂。网上查了一下,果然 js 有调用摄像头的 api,为此自己写一个 demo ,避免忘记。

正文

调用摄像头

一共有两种实现方式,一种是使用navigator.getUserMedia(该特性已经从 Web 标准中删除,虽然一些浏览器目前仍然支持它,但也许会在未来的某个时间停止支持,请尽量不要使用该特性),前面一种已经从 Web 标准中删除,仅为了向后兼容而存在,第二种是使用navigator.mediaDevices.getUserMedia(推荐使用),这两种方法 Safari 貌似都不支持。。。。

第一种方法navigator.getUserMedia用法详见mdn ,代码如下:

<!doctype html><html lang="en"><head>    <meta charset="UTF-8">    <title>摄像头调用1</title></head><body>    <video id="v"></video>    <script>        !(function () {            function userMedia() {                return navigator.getUserMedia = navigator.getUserMedia ||                    navigator.webkitGetUserMedia ||                    navigator.mozGetUserMedia ||                    navigator.msGetUserMedia || null;            }            if (userMedia()) {                var constraints = {                    video: true,                    audio: false                };                var media = navigator.getUserMedia(constraints, function (stream) {                    var v = document.getElementById('v');                    var url = window.URL || window.webkitURL;                    v.src = url ? url.createObjectURL(stream) : stream;                    v.play();                }, function (error) {                    console.log("ERROR");                    console.log(error);                });            } else {                console.log("不支持");            }        })();    </script></body></html>

第二种方法navigator.mediaDevices.getUserMedia用法详见mdn。navigator.mediaDevices.getUserMedia 其实和第一种差不多,主要第二种返回是一个 Promise 对象,代码如下:

<!doctype html><html lang="en"><head>    <meta charset="UTF-8">    <title>摄像头调用2</title></head><body>    <video id="v"></video>    <script>        !(function () {            // 老的浏览器可能根本没有实现 mediaDevices,所以我们可以先设置一个空的对象            if (navigator.mediaDevices === undefined) {                navigator.mediaDevices = {};            }            if (navigator.mediaDevices.getUserMedia === undefined) {                navigator.mediaDevices.getUserMedia = function (constraints) {                    // 首先,如果有getUserMedia的话,就获得它                    var getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia;                    // 一些浏览器根本没实现它 - 那么就返回一个error到promise的reject来保持一个统一的接口                    if (!getUserMedia) {                        return Promise.reject(new Error('getUserMedia is not implemented in this browser'));                    }                    // 否则,为老的navigator.getUserMedia方法包裹一个Promise                    return new Promise(function (resolve, reject) {                        getUserMedia.call(navigator, constraints, resolve, reject);                    });                }            }            const constraints = {                video: true,                audio: false            };            let promise = navigator.mediaDevices.getUserMedia(constraints);            promise.then(stream => {                let v = document.getElementById('v');                // 旧的浏览器可能没有srcObject                if ("srcObject" in v) {                    v.srcObject = stream;                } else {                    // 防止再新的浏览器里使用它,应为它已经不再支持了                    v.src = window.URL.createObjectURL(stream);                }                v.onloadedmetadata = function (e) {                    v.play();                };            }).catch(err => {                console.error(err.name + ": " + err.message);            })        })();    </script></body></html>

拍照

思路是设置一个标志变量 videoPlaying 看看是否 video 有在 play,监听拍照按钮的点击事件,如果videoPlaying 为 true ,使用一个canvas 获取 video 的宽高(默认 canvas 是不显示的),然后使用 canvas 的drawImage,然后使用 canvas 的 toDataURL返回一个 data url,将这个 url,设置在一个 img 标签上即可😀

第一种方法navigator.getUserMedia实现代码:

<!doctype html><html lang="en"><head>    <meta charset="UTF-8">    <title>拍照1</title></head><body>    <button id="take">拍照</button>    <br />    <video id="v" style="width: 640px;height: 480px;"></video>    <canvas id="canvas" style="display:none;"></canvas>    <br />    <img src="http://placehold.it/640&text=Your%20image%20here%20..." id="photo" alt="photo">    <script>        !(function () {            function userMedia() {                return navigator.getUserMedia = navigator.getUserMedia ||                    navigator.webkitGetUserMedia ||                    navigator.mozGetUserMedia ||                    navigator.msGetUserMedia || null;            }            if (userMedia()) {                let videoPlaying = false;                let constraints = {                    video: true,                    audio: false                };                let video = document.getElementById('v');                let media = navigator.getUserMedia(constraints, function (stream) {                    let url = window.URL || window.webkitURL;                    video.src = url ? url.createObjectURL(stream) : stream;                    video.play();                    videoPlaying = true;                }, function (error) {                    console.log("ERROR");                    console.log(error);                });                document.getElementById('take').addEventListener('click', function () {                    if (videoPlaying) {                        let canvas = document.getElementById('canvas');                        canvas.width = video.videoWidth;                        canvas.height = video.videoHeight;                        canvas.getContext('2d').drawImage(video, 0, 0);                        let data = canvas.toDataURL('image/webp');                        document.getElementById('photo').setAttribute('src', data);                    }                }, false);            } else {                console.log("不支持");            }        })();    </script></body></html>

第二种navigator.mediaDevices.getUserMedia实现方法:

<!doctype html><html lang="en"><head>    <meta charset="UTF-8">    <title>拍照2</title></head><body>    <button id="take">拍照</button>    <br />    <video id="v" style="width: 640px;height: 480px;"></video>    <canvas id="canvas" style="display:none;"></canvas>    <br />    <img src="http://placehold.it/640&text=Your%20image%20here%20..." id="photo" alt="photo">    <script>        !(function () {            // 老的浏览器可能根本没有实现 mediaDevices,所以我们可以先设置一个空的对象            if (navigator.mediaDevices === undefined) {                navigator.mediaDevices = {};            }            if (navigator.mediaDevices.getUserMedia === undefined) {                navigator.mediaDevices.getUserMedia = function (constraints) {                    // 首先,如果有getUserMedia的话,就获得它                    var getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia;                    // 一些浏览器根本没实现它 - 那么就返回一个error到promise的reject来保持一个统一的接口                    if (!getUserMedia) {                        return Promise.reject(new Error('getUserMedia is not implemented in this browser'));                    }                    // 否则,为老的navigator.getUserMedia方法包裹一个Promise                    return new Promise(function (resolve, reject) {                        getUserMedia.call(navigator, constraints, resolve, reject);                    });                }            }            const constraints = {                video: true,                audio: false            };            let videoPlaying = false;            let v = document.getElementById('v');            let promise = navigator.mediaDevices.getUserMedia(constraints);            promise.then(stream => {                // 旧的浏览器可能没有srcObject                if ("srcObject" in v) {                    v.srcObject = stream;                } else {                    // 防止再新的浏览器里使用它,应为它已经不再支持了                    v.src = window.URL.createObjectURL(stream);                }                v.onloadedmetadata = function (e) {                    v.play();                    videoPlaying = true;                };            }).catch(err => {                console.error(err.name + ": " + err.message);            })            document.getElementById('take').addEventListener('click', function () {                if (videoPlaying) {                    let canvas = document.getElementById('canvas');                    canvas.width = v.videoWidth;                    canvas.height = v.videoHeight;                    canvas.getContext('2d').drawImage(v, 0, 0);                    let data = canvas.toDataURL('image/webp');                    document.getElementById('photo').setAttribute('src', data);                }            }, false);        })();    </script></body></html>

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

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